![]() Transferring data using a separate server and client computers on the same network.Transferring data changes made in Unreal Engine/Unity to Modo.For more information, see Selecting Items. Transferring modified selected Polygons, Edges, and Vertices from Modo to Unreal Engine/Unity.Transferring static mesh actors and vertex maps from Unreal Engine/Unity to Modo.Transferring mesh items, vertex maps, materials and textures, from Modo to Unreal Engine/Unity.You can then push changes made to the connected application. Once downloaded and installed, you can start the communication between both applications. Modo provides an Unreal Engine and a Unity client, Modo Bridge, as a plug-in for Unreal Engine and Unity respectively. Mesh geometry, normals, UVs, textures, materials, as well as scene hierarchy, lights, and cameras can be synchronized between Modo and either game engine. An entire scene or selected elements from a scene can bi-directionally be pushed and updated between the client and server. The connection can be on the same machines, across multiple machines on the LAN, or even possibly remotely. To improve the workflow for game engine users, you can use a network protocol to share data between applications. Modo has the ability to communicate with Unreal Engine and Unity in real-time. ![]()
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